Zayne Mayfield
Student Developer
This creator has not added a bio yet.
Skilled Designer
- Season XP
- 1610
- Career XP
- 1610
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How XP Works
XP rewards publishing, improving, playtesting, and giving useful feedback. Self-actions do not count, and repeated actions are capped so the goal stays focused on better games and better feedback.
Approved game
+100 XPAwarded once when a game is approved for the gallery.
Approved release
+50 XPAwarded once for each approved version or update.
Meaningful review
+10 XPAwarded once per release after playing and leaving specific, helpful feedback on another creator's game.
Valid playtest
+5 XPAwarded once per game each season after a real play session on another creator's game.
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Published Games
RAID Rescue
A data center needs your help. Train as an IT technician through five hands-on missions covering RAID 0, 1, 5, 6, and 10. Stripe data, build a mirror, distribute parity, and see what happens when drives fail. Then tackle five emergency scenarios and explain your RAID choices to earn up to 500 Data Points. Developed by Cadon Wenninger
Port Maze — Patch the Network
Grab a wire and patch the network! Guide a technician through randomized mazes and match 18 port numbers to 14 A+ networking service families. Complete three increasingly challenging rounds with 60 seconds per round and three shared lives. Cyan TCP wires and orange UDP wires reinforce transport protocols, while completed connections remain visible along your route. Correct matches automatically send you to the next port; wrong connections deliver an electric shock and cost a life. Finish quickly to earn up to 1,000 points per round and 3,000 overall. Based on the original game concept by Brian Byers and Carter Veitenheimer.
PORT BROS
Save the network in a pixel-art platform adventure! Defeat protocol enemies by throwing blocks with their matching port numbers. Begin by finding numbered blocks, then progress to typing numbers from memory. Explore five worlds, battle a miniboss and final guardian, and practice 14 protocol groups covering 18 port-and-role pairs. Play solo or cooperate with a friend on one keyboard. Missed connections return for more practice. Based on the original game concept by Alejandro and Eric.
PORTMANiA
Race around the board while learning network protocol names and port numbers! PORTMANiA brings 2–6 players together on one screen for a competition featuring 52 questions, surprise event cards, and races of 3, 5, or 10 laps. Practice 14 protocol groups along with TCP/UDP, port ranges, and port forwarding. Review missed answers after the race to see what to study next. Based on the original game concept by Brayan and Elijah.
AWiFiGame — Signal / Restore
Restore a school’s network in this pixel-art platform shooter! Explore five sectors, defeat interference robots, and face the Jammer. Learn Wi-Fi standards, generations, frequency bands, theoretical maximum speeds, and coverage tradeoffs through 65 randomized questions. Incorrect answers open a matching challenge so you can learn and retry.
Port Runner
Drive data packets, Connect computers to servers and deliver data to the right application.
Office Wi-Fi
Small budget. Big building. Get every desk connected. Become the office Wi-Fi technician in this colorful, five-floor networking challenge. Read each worker’s device requirements, compare access points, and install compatible equipment at marked sockets. One access point can serve several workers, while walls, metal cabinets and refrigerators weaken coverage. Learn to match IEEE 802.11a/b/g/n/ac/ax/be standards, Wi-Fi 4/5/6/6E/7 names, frequency bands in GHz and link rates in Mbps. Work within a budget, sell mistaken purchases for 80%, carry unused money upstairs, and answer training questions to earn recovery funds when you need them. Finish with a score and job statistics—no final quiz. Controls: click or tap workers, numbered sockets, the shop, training desk and elevator. Click the floor or use WASD/arrow keys to walk. The MENU button opens pause, settings and floor restart. Settings include independent music/effects levels, larger text, reduced motion and coverage visibility. Original educational practice aligned with CompTIA A+ Core 1 (220-1201) wireless topics; not endorsed by CompTIA and contains no actual exam questions. Prices and indoor ranges are fictional teaching values. Link rates are not guaranteed Internet speeds. Browser saves depend on the hosting environment; plan to finish in one sitting if storage is unavailable.
Intern of Destiny
It is a text-based RPG game where an intern at MEGA CORP has to level up and challenge the higher ups to become CEO! It is challenging, based on luck and skill.
Quarter Moon Courier — Teacher Reference
Collect five parcels across three rooms and reach the delivery exit before time or health runs out. Built as the OC Tech Unity 2D teacher reference game. Use WASD or arrow keys to move, Escape to pause, and the on-screen controls to start or retry.